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News on Power Rangers and Video Games

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Gears of War Developer gets a new Studio Name

Posted by OujaStrike on June 3, 2015

Today Studio Head of Black Tusk Studios Rod Fergusson has announced that Black Tusk Studios has changed it’s studio name to The Coalition. Full info below

Introducing The Coalition – A Message from Rod Fergusson

Hi everyone – I’m Rod Fergusson, former studio head of Black Tusk Studios.

It’s not what you think.

Beginning today, the Vancouver-based Xbox team working on the Gears of War franchise will be known as The Coalition. What’s in a name? In short, The Coalition speaks to who we are as a team, and what it is we’re working on.

A coalition is a team of diverse individuals working together for a common purpose, a concept that we feel describes our studio quite well.

Fans will also recognize the Coalition of Ordered Governments (COG) from Gears of War lore.

When people hear 343 Industries, they associate it with Halo; when they hear Turn 10 Studios, they know that’s who makes Forza. Moving forward, when you hear The Coalition, we want you to think of Gears of War.

To see our new logo in motion, and to learn more about The Coalition, watch the special edition Rodcast above.

Speaking of Gears of War, we’re getting close to E3, where we will share more on what’s next for Gears of War. Specifically, Gears fans should be sure to tune in to Xbox Daily: LIVE @ E3, on Monday June 15 at 4PM Pacific to see what we’re working on.

I think this makes total sense as the COG from Gears of War stands for the Coalition of Ordered Governments.

Full Article from Xbox Wire

Official Gears of War Links

Official Website (will post once it’s new website for The Coalition gets announced)
Official Forums
Twitter (GoW)
Twitter (TC)
Facebook (GoW)
Facebook TC

(GoW) stands for Gears of War and (TC) stands for The Coalition


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Vanity Fair Star Wars The Force Awakens Magazine Scans

Posted by OujaStrike on June 2, 2015

I was finally able to find the Vanity Fair issue that covers Star Wars The Force Awakens and i would of had the scans up a few days ago but had no internet the past 2 days, finally got it back up and here are the Magazine Scans.


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Star Wars The Force Awakens Products to release on Force Friday 9/4/15

Posted by OujaStrike on May 3, 2015

StarWars.com has announced that on September 4th 2015 titled Force Friday is when we will see Star Wars The Force Awakens products hit store shelves, here is the info from Star Wars.com

We also have an image of a box art design for Villain Kylo Ren (which i call him Darth Ren :))



The next generation of Star Wars toys, collectibles, books, and apparel is in range.

StarWars.com is thrilled to announce that Star Wars: The Force Awakens products will land in our galaxy on September 4, 2015, at 12:01 a.m. — “Force Friday” — with stores around the world opening their doors at midnight for a special celebration of all things Star Wars. It will be a day long remembered.

“Every lightsaber, every action figure, every LEGO set tells a story for generations of Star Wars fans, and this global event is a celebration of those stories. We’re excited to be part of the countdown to this enormous movie moment,” said Josh Silverman, executive vice president, global licensing, Disney Consumer Products.

Fans wanting to be the first to get their hands on Star Wars: The Force Awakens merchandise can set their hyperspace and social media coordinates now: They will be able to visit their local retailer starting at midnight on September 4, and are encouraged to document their experience using the hashtags #ForceFriday and #MidnightMadness. A wide-range of products — from toys and collectibles, to books and comics, ebooks and apps, to apparel and lifestyle accessories — will be available at mass retailers and Disney Store locations worldwide, as well as on DisneyStore.com.

Also revealed here for the first time is the packaging for Star Wars: The Force Awakens products, featuring the mysterious new villain, Kylo Ren. The ominous, shadowy figure and the red lightsaber he wields will be featured on Star Wars product packaging beginning September 4, 2015. Let the countdown begin.

As i’m a big fan of villains in the Star Wars Franchise i’m totally getting Kylo Ren’s Crossguard Red Lightsaber.

Marty aka OujaStrike


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Rumor Original Gears of War Remaster coming? sure looks like it.

Posted by OujaStrike on April 25, 2015

Could a Remaster of the Original Gears of War to the Xbox One be coming? from a recent report it sure looks like it.

A article on Friday from Polygon suggest that a Remaster Gears of War 1 is coming soon to Xbox One

The re-release of Gears of War for Xbox One will include updated visuals and reworked cutscenes, courtesy of animation studio Plastic Wax, according to a source. Stills of Gears of War‘s remade opening cinematic were shown to Polygon, offering a new look at the Locust invasion with updated visuals.

Update: According to another source, Brink and Dirty Bomb developer Splash Damage is working on the Xbox One remaster of Gears of War. The U.K.-based studio has several job listings that say it’s working on a “very well known and highly popular AAA title with next gen technology.” We’ve reached out to Splash Damage for comment.

Update 2: We’ve seen some multiplayer screenshots of the Gears of War remaster, and it appears that the Xbox One game features improved lighting and increased texture quality. We’re told that the multiplayer runs at 60 frames per second.

Kotaku has obtain an image to a Gears 1 Remaster screenshot and some info on the current modes playable.

Gears 1

Today, a number of people across the country obtained access to a test build for “Gears of War” on the Xbox One, as shown in the screenshot above. Although we suspected it might be part of an as-of-yet-unannounced Gears collection including a number of games in the series, this may in fact just be a remaster of the first Gears of War game, if a new Polygon report is accurate.

UPDATE (9:10pm): It’s real. Three different people playing tonight’s test build tell us that it’s just the first Gears of War. This test build is multiplayer-only, featuring the following modes: Team Deathmatch; King of the Hill; 1 Life 1V1 Shotgun TDM; 1v1 Sudden Death Gnashers Only; 4v4 TDM Single Round; and 4v4 KOTH Single Round.

My Thoughts on the Rumors

This is an exciting time to be a Gears fan but i hope it’s just Gears 1 and not a whole collection of Gears 1-J, we don’t need another mess that Halo The Master Chief Collection had when it launched late last year.




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I’m Finally Back!

Posted by OujaStrike on April 22, 2015

It’s seems this is my first Blog post in Months.

My HP Computer has been having some issues like a error code called BIOHD-8, i think i haven’t been able to use my PC in like over 30+ days.

My PC is right next to the main phone and that was down for a while just got it fix last week so that may of been the cause of my PC Monitor going black when i try to boot the PC.

Don’t know if it will go out again but if it does i’m wasting no time and will get my Hard drive check to see what the issue is.

Thanks Marty M

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Power Rangers Dino Charge Episode 1 Now Online

Posted by OujaStrike on January 30, 2015


Nickelodeon has just posted the debut episode of Power Rangers Dino Charge titled Powers From The Past Online Click the Link Below to watch the Full Episode.

Watch Now

Power Rangers Dino Charge Debuts on Nickelodeon Saturday February 7th at 12 PM

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EA Announces EA Access for Xbox One

Posted by OujaStrike on July 29, 2014

The Following has just been announced by EA a new subscription service for Xbox One Monthly for $4.99 or a Year for $29.99.

Here is the Press release.


Today we’re revealing a new way for gamers to play more EA games. This is something we’ve never done before and we’re excited to share it with you.

We have partnered with Microsoft to deliver EA Access, an all-new monthly (or annual) membership for gamers exclusively on Xbox One that starts at just $4.99 a month. The service is being rolled out in beta to a limited number of players today, but it will launch for everyone on Xbox One soon. At EA, we are always looking for new ways to make it easier for gamers to play more EA games across all platforms, and we are excited about what EA Access will offer to players on Xbox One.

EA Access membership unlocks The Vault, a collection of EA’s biggest games on Xbox One ready for you to download and play. During the beta, gamers will have unlimited access to four great EA games: FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4™, with more titles being added soon. That’s over $100 worth of games for $4.99 a month. You can play these EA favorites as much as you want with the click of a button.

EA Access is a totally new way for you to play more of the games you love, for less. Here’s a rundown of the additional benefits EA Access members will get:

Awesome Value– Besides the great games in The Vault, EA Access members will save 10% on purchases of EA digital content for Xbox One offered through the Xbox Games Store. From full digital-download titles like the upcoming Dragon Age™ Inquisition or NHL®15, to additional membership services such as Battlefield 4 Premium or even FIFA Ultimate Team points, it’s all 10% off for members.*
Play First – Membership in EA Access lets you experience trials of new EA games up to five days before the release date.* It starts with Madden NFL 15, NHL 15, FIFA 15, NBA LIVE 15, and Dragon Age: Inquisition, but more are on the way. If you decide to buy the game, your progress will carry over so you can pick up right where you left off.

EA Access

You can join EA Access for just $4.99 per month, or you can purchase an annual membership for $29.99 per year on Xbox LIVE®.

Soon, fans of GameStop will be able to purchase their EA Access membership in local retail stores. GameStop and Amazon will also carry EA Access memberships for Xbox One gamers across Europe, as well as EB Games in Canada.

Excited to check it out? EA Access will launch on Xbox One soon. You will find more information on the program at the EA Access website. Be sure to follow EA Access on facebook and Twitter as well.

Stay tuned!

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Power Rangers Reboot Movie News

Posted by OujaStrike on July 15, 2014


Huge news broke by the Hollywood Reporter that confirmed 2 Writers and a exec producer for the Mighty Morphin Power Rangers Movie Reboot.

Here is the full press release by the Hollywood Reporter

The Power Rangers have found their creative team.

The upcoming movie being developed by Lionsgate and rights holder Saban Brands will be scripted by X-Men: First Class writers Ashley Miller and Zack Stentz.

Additionally, Roberto Orci, one of the screenwriters behind the Transformers and Star Trek movies, is coming on board as an exec producer.

Orci who recently split with screenwriting partner Alex Kurtzman, has formed a new venture, Sneaky Shark.

Orci will develop the movie’s story along with Miller and Stentz, with the latter two handling screenwriting duties.

Power Rangers was a ’90s TV series and global marketing franchise, initially called The Mighty Morphin Power Rangers, that used footage from a Japanese children’s show. It first aired on Fox Kids then in the 2000s on Disney-owned channels. A movie also hit theaters in 1995.

The new movie promises to completely re-envision the Rangers, a group of high school kids who are infused with unique superpowers but must harness and use those powers as a team if they have any hope of saving the world.
Haim Saban, who created the franchise, will produce Power Rangers with Saban Brands’ head of development and production Brian Casentini. Also producing is Allison Shearmur, who oversaw The Hunger Games when she was Lionsgate’s president of production and recently produced Disney’s Cinderella.

In addition to First Class, Miller and Stentz have screenwriting credit on Marvel’s Thor and are working on a Terminator TV series. They worked with Orci on Fringe, the cult TV show he created with Kurtzman.
In addition to three Transformers movies and two Trek films, Orci’s writing credits include Mission: Impossible III, The Amazing Spider-Man 2 and Cowboys & Aliens, among several others.

Orci is repped by CAA, Miller and Stentz by WME and Principato Young Entertainment.
Lionsgate Motion Picture Group co-president Erik Feig and executive vp production and development Jim Miller are overseeing Rangers.

I never really heard of Ashley, Zack and Roberto but those are some successful movies that they each worked on and it’s good to see that Lionsgate and Saban Brands wants this film to be very successful and as a die-hard Power Ranger fan i’m excited for whats to come in the coming months.

Any other info that gets release i’ll keep everyone updated.

Marty Martina

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Halo 5 Guardians coming 2015

Posted by OujaStrike on May 16, 2014


Ever since E3 2013 at the Microsoft Presser we saw a little teaser of the next Halo game for Xbox One and have not heard very much about it, well that totally changed today.

Halo 5 Guardians was announced by 343 Industries in a blog post on the Xbox Wire News Site

Here is what was posted.

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Your Journey Begins in 2014

Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.

So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”

And now the Rumors are going around that later this year we will get a Master Chief Collection of Halo 1, 2, 3 & the most recent Halo 4.
Not sure about Halo Reach and Halo ODST as Master Chief does not appear in those 2 games.
I just wonder if the Collection will arrive on Xbox One?

As you might not know i’m not a big fan of the Halo Saga, i just hope the campaign is so much better than Halo 4 that is the reason why i traded in Halo 4 just way too boring.

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Titanfall Patch Notes #3

Posted by OujaStrike on May 12, 2014

New Patch Notes have been announced by Respawn Entertainment it covers all platforms Xbox One, PC and Xbox 360.

Official Link

5/12/2014 Patch Update Details

NEW FEATURES (All Platforms)

Custom load-out names – You can now name your custom loadouts for both your Pilot and your Titan.

2 dedicated Custom Loadouts per game mode – Each of these 2 loadouts become unlocked after playing the game mode 5 and 10 times respectively. These loadouts are only available in the game mode they are listed under. In a Private Lobby, all game mode loadouts can be customized. In a match lobby you can only customize the loadouts for the game mode about to be played.

Last Game Summary improvements:

Now shows the last game’s scoreboard so you can view it from the lobby after the match.
Now allows you to filter which challenges are displayed. You can toggle between “Most Progress Made” which was the original behavior, “Completed”, or “Almost Complete”
Challenges in the last game summary screen now show the reward the challenge will give when highlighted.
Custom Private Match Settings (Beta) – We’ve added the first round of Custom Match Settings to the Private Match mode, so you can tweak the games you set up for friends and tournaments. More are coming and feedback is welcome. Options include:

Score Limit
Time Limit
AI Lethality – Controls how tough and accurate Grunts and Spectres are.
AI Types – Sets the allowed types of AI from drop pods and drop ships.
Pilot Health – Gives pilots half, normal, or double health.
Pilot Ammo – Gives pilots normal or reduced ammo.
Titan First Build Time – Adjusts how long until players acquire their first titan.
Titan Rebuild Time – Adjusts how long until players’ replacement titans are ready.
Titan Shield Capacity – Normal, half, double, or disabled.
Minimap – Turns the HUD minimap on or off.
Respawn Delay – How long players must wait before spawning in again.
Extra Look Drift Guard – We added a new “High” setting to the “Look Drift Guard” controller option. This is useful for players experiencing and being bothered by view drift on their controllers. Players who prefer the original behavior should set this to “low”.

Level Stats – We added a new menu under “Personal Stats” showing statistics per map such as how many times you have played each game mode, or won each game mode. This allows players to easily track the achievement “I’ve Seen It All” requiring that you play each mode and every map.

Campaign MP – The campaign menu now shows a small trophy icon for each faction for every level that you have won. This will allow easier tracking of which campaign levels you have won for the achievements “Militia Elite Pilot” and “IMC Elite Pilot”.

Regen Challenges – We found that some players erroneously believed that the requirement challenges for Regen only became available when they reached level 50. Now, when Regen challenges become available, they are marked as “new” with an exclamation point, so players know they can start progressing on the Regen Requirements.

Amped Weapon pickup distinction – The pickup prompt for Amped Weapons dropped by other players will now show up in orange text.

Scoreboard Icons – We have added two new scoreboard icons to provide additional awareness during play. One is an icon that indicates that a dead player’s Auto-Titan is still alive. The other is an icon to differentiate players who have successfully evacuated during the Epilogue.


Extreme frame-rate support – The game now supports refresh-rates up to 144fps.

Audio Installer – The audio file installation step is much faster. No more long wait times.

Scoreboard Controls – Added bindings to mute players from the in-game scoreboard. Defaults: Page Up / Page Down to select, Delete to toggle mute, Enter to view profile.


New chat icon – Added an icon to the scoreboard and lobby screens to show when a player is in Xbox party chat and therefore not part of the game voice chat.


Match win/loss credit – Players are now rewarded win/loss credit at the moment of Victory/Defeat, rather than after the post-game scoreboard period. You also now receive a loss if you leave a match before a winner is determined. Previously you received neither a win nor a loss if you quit before the post-game scoreboard.

Normal Eject – Damage and area of effect has been decreased. Previously, a normal Titan eject caused damage over an unintentionally large area of effect, slightly larger than the circle outlining the statue in Corporate. This has been reduced, and the damage has been reduced as well. This brings the effect in-line with the ejection visual FX. The original intent of the eject explosion damage was to reward an ejecting pilot for accurately anticipating or baiting an enemy Titan into an execution attempt, but the size of the explosion made this too easy.

Nuclear Eject – Now does more damage against Titans. Previously an Atlas with full health could survive a close range Nuclear Ejection. Given the long “tell” that Nuclear Eject has, we decided it is appropriate for it to decimate Titans that are within the blast radius.

Build time – Shooting enemy mega turrets or evacuation drop-ships now rewards you with Titan Build Time or Titan Core Charge Time. You do not get build time for the regular drop ships because they do not hover long enough to make destroying them a reasonable or gameplay-meaningful player objective.

Dome shield

You can no longer knock a Titan out of its dome shield with Titan melee.
No longer tries to do damage to other Titans if they are in their own dome shield. Previously there were circumstances where this could result in a Titan unintentionally taking damage.
Now protects Titans against nearby Titanfall splash damage.
Emp effects – No longer mess up your screen while you are inside dome shield.

MVP – Killing the other team’s MVP now gets you 25 points.

CTF Assist points – Players are now awarded Capture the Flag assist points. If you help carry a flag back to base you will receive 100 points as long as the flag was never returned by the other team between you possessing it and your teammate capturing it.

Titanfalls – Disabled Titanfall near the evacuation location and stopped Titanfall from doing damage to the drop-ship. Dropping your Titan on the evacuation ship was not an intended behavior.

BUG FIXES (All Platforms)

Improved next game map and mode selection, so the chance of replaying the same map or mode as the last game should be very rare.
Fixed NPCs not cycling between locations while defending Hardpoints in Hardpoint Domination.
Fixed Bish / Blisk erroneously broadcasting the capture status of a Hardpoint to players that were out of range.
Fixed an audio issue where notification dialogue from the Player’s Titan might unintentionally be cut short or fail to play.
Reduced accidental pilot ability activations from pressing ‘A’ to respawn when using the “Bumper Jumper” controller config.
Fixed case where a pilot is rodeoing a Titan, and the Titan pilot ejects and collides with the rodeo’er, resulting in one or both pilots falling abruptly to the ground.
Fixed unintentional death that resulted from ejecting out of an out of bounds trigger.
Fixed case where Titan firing weapon while auto-ejecting will cause cloak to cancel.
Fixed cases where a rodeo’ing player or ejecting Titan pilot can become stuck in a solid object.
Fixed case in Rise where your Titan would teleport inside a building after you embark.
Fixed places where a Titan could be unintentionally dropped.
The Kill Card (the information about what killed you or your Titan) now shows up if you have Auto Eject. Previously it did not.
Arc Cannon rumble will no longer continue if you disembark while charging the weapon.
Arc Cannon idle effects will now properly play in all circumstances.
Pilot weapons will no longer disappear inside the Evacuation drop-ship.
Fixed a bug where the count on score splashes could be incorrect if the same event had different XP values.
Kill Cards will now always display the attacker’s remaining health. It previously could be pushed off by excessively long names.
Improved the sounds associated with Electric Smoke to increase awareness for the attacker and victims.
The Titan VO will no longer incorrectly say you’re outnumbered when allies are nearby.
The missile from the Amped Archer will now play proper whiz-by and impact sounds.
Improved the sound when Auto-Titans use the XO-16 with the accelerator mod.
Fixed several crashes.
Fixed burn cards being awarded during private match. This was not the intended behavior.
Fixed some weapon and mod names not displaying properly in the weapons menu.
Fixed private match showing XP after a match even though no XP was earned.
Grenades will now drop if you’re killed before throwing them.
Fixed a case where AI could be briefly frozen in place.
Fixed case of multiple Titan drops happening on the same spot at the same time.
Further reduced the bandwidth used when connecting to a server, for improved load times.
Improved the view-kick effect when firing the B3 Wingman. Damage and behavior have not changed.
When you are killed by a Titan execution, you will now be treated to a kill replay that begins about 5 seconds earlier than it previously did, which helps you better understand what were the circumstances of your death.

Fixed an issue where the “Emitter Limit” audio option was not being saved.
The “Master Volume” slider no longer affects voice chat volume so they can now be tuned separately.
BUG FIXES (Xbox One)

Players will no longer have a microphone icon if they do not have a headset plugged in.
And more…stay tuned!

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